Yet another brief look at what I've been doing, I spent most of the past 2 days playing Civilization VI with my friend, so Unreal hasn't seen much change.
As you can see in the image above, Characters now have fringes, different expressions and a new arm pose. easy stuff, but the addition of fringes seems to add so much character. I'm adding this all to Unreal tomorrow hopefully. In other news, I'm presenting Pixel Life at an upcoming Convention! its called Megacon and hosted in my home town of Carlisle, Cumbria. Even though i have a University Exhibition in June, this seems too good of an opportunity to miss out.
Because i'll be hosting a live demo at the event the major work is going into the Character Creator to make it as polished as possible. Tommorow's task is to throw in the new assets and get them all working. As usual I'll post my progress on Instagram and Twitter (@RedGindew) if your interested.