Since Christmas I've been focusing on the Character Models, specifically the Player. I'd imported, named and organised all of the clothing assets. All of which took me... hours. Then when having a quick walk around the test map i came across a problem. All of my characters are forwards facing, how would i make the Character able to interact with objects behind or beside them?
I had a minor breakdown thinking i'd have to create hundreds of alternative rotations for each of the Character Parts, thankfully i came up with a solution. I'd had this idea before and it was to have the Eyes move side to side. It's taken me a few hours to figure out the local transform nodes.
As for what i'll be doing over the next few days might be the actual interactions between the Player and objects like a Fridge, Bed or TV. I've already tested a version of it, but it was only if you hit the collision box of the object. Like most games it'll be mouse interaction, clicking the object if its in range of your Character.
Just a brief update on my progress.
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