Buying Furniture is obviously not the best idea, so instead i've rethought the Objects and now the Houses are equiped with Furniture beforehand.
Peons will now have Needs like Hunger, Sleep (replaces Energy) and Social. These will all be fulfilled by a multiple of different ways, for example Hunger is obviously by eating, Sleep is by resting at Night and Social is done by going out and talking to Neighbours which builds relationships.
These Needs will need to be fulfilled, but only Hunger will actually Kill the Peon though. as they Progress through Life they will get better at fulfilling them by upgrading their Furniture when they hit a Career Goal.
Relationships will be built when Peons finish Work, they can either go and fulfill their Main Needs or they can go out and talk to people. eventually these Social Skills will give Mood Benefits which will increase their needs if they reach a new Friendship status.
- Pre-built Houses
This will allow me to build upon other Features instead of hoping the Peons buy the right Furniture to survive, so instead it is easier to make their House with the Basics so they can focus on Work and Relationships. the Houses will include a Kitchen, Bedroom and Livingroom, these will all have things which increase needs for example Kitchen is Food, Livingroom is Social and Bedroom is for Sleeping, but eventually this will be used as Breeding too so they can have Children.