Today i have been working on more of the Level Mechanics, more specificlly being able to change Levels successfully. with half of that done i took the chance to work on the Room Mechanics, for example Sleeping is in the game which allows you to miss a turn entirely in exchange for some HP. but you have to be at a specific room like a Bedroom in order to do this.
One bug currently is that the Rooms are refusing to have Exits in them so that confuses the Display... and your essentially stuck in a room.
When i finish for the Day i can explain more in depth about what Rooms do and what can be achieved in them.